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How to set up an archer build in the game scum
How to set up an archer build in the game scum









Granary -> Library -> Caravan (assuming that you're building Oracle in your Cap) -> Walls* It's too expensive + useless to buy and it requires too many hammers to build. You need your gold buildings up asap to power your economy and you need your Guilds online to flesh out your culture needs.įor what it's worth I've never found a good time to build the Amphitheater and so I basically never do. They're cheap and essential but your Cap has so much to build and so little time to pump everything out. Whenever possible rush buy things like Water Mill, Workshop, Stone Works, Lighthouse, etc. I mean, why wait when you can just do this? Focusing on Pathfinders, Workers and Settlers just plain makes a lot of sense. Monument isn't needed) and if you find a ruin past turn 20 then your pantheon will be secured as well (i.e. Your ruin control will allow you nab a quick Legalism anyways (i.e. When paired with their ability to grab an early population ruin or two it makes sense to open with a Tradition-focused build and churn out some early Settlers. You get a lot of early land and plenty of access to 2 production tiles.

how to set up an archer build in the game scum

Shoshone, unlike most civs, can frequently find themselves looking at starts such as this.

how to set up an archer build in the game scum

Pathfinder -> Pathfinder (skip if you have mining luxury resources not covered with jungles OR 3+ forests to chop) -> Worker -> Shrine (skip if you find a faith ruin past turn 20) -> Settler -> Settler -> Settler (if not rush bought) -> Granary -> Library -> Oracle if you have heavy production and can finish it by turn ~80 (skip otherwise) -> Caravan (skip if you get Oracle, build in your first expansion instead) -> National College -> Writer's Guild -> University (as it becomes available) -> Market -> Caravansary -> Artists's Guild -> Porcelain Tower (finish by the time the first World Congress vote happens)

how to set up an archer build in the game scum

Sub 220 wins are possible with this strategy. The basic jist of the strategy is to abuse Shoshone's ability to generate ludicrous sums of gold early on by fully exploiting the resources from their land in addition to abusing their control over their ancient ruins to create a tall, scientific powerhouse. It will not work nearly as well on lower difficulties since I imagine that you'll struggle to find suitable trading partners early on in the game. This opener has been tested purely at Deity on Pangea maps.











How to set up an archer build in the game scum